Extends:
Modifiers:
Source code
SFCharacter.SFMiteEgg%%
%function_comment% | float | Damage | ||
%function_comment% | float | fInterval | ||
%function_comment% | sound | ImpactSound | ||
%function_comment% | float | m_fCrackTimer | ||
%function_comment% | sound | SpawnSound | ||
%function_comment% | float | Speed |
| BeginPlay () | |||
| Flying | BeginState () | ||
| Crack () | |||
| GiveBirth () | |||
| Landed (vector HitNormall) | |||
| Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
| ProcessTouch (Actor Other, Vector HitLocation) | |||
| TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) | |||
| Tick (float fDelta) | |||
| Touch (Actor Other) | |||
| Trigger (actor Other, Pawn EventInstigator) |
{
speed=45.000000
m_fCrackTimer=-1.000000
SpawnSound=Sound'SPF-Content.Creatures.MiteSpit'
ImpactSound=Sound'SPF-Content.Creatures.MiteSpitImpact'
Damage=5.000000
fInterval=3.000000
bDestroyable=True
Health=35
ChunkType=Class'UnrealShare.WallFragments'
ChunksNumber=10
ChunkScale=0.400000
bPushable=True
bStatic=False
Physics=PHYS_Falling
RemoteRole=ROLE_SimulatedProxy
DrawType=DT_Mesh
Texture=FireTexture'UnrealShare.Belt_fx.Damage.Pulsehit'
Mesh=LodMesh'Botpack.BioGelm'
DrawScale=0.900000
AmbientGlow=255
bUnlit=True
MultiSkins(1)=FireTexture'UnrealShare.Belt_fx.Damage.Pulsehit'
CollisionRadius=4.800000
CollisionHeight=3.800000
Mass=2000.000000
}